Wednesday, January 13, 2010

11 January 2010 - Meeting Notes

We exchanged ideas about what we thought this project was about.


Potential game ideas:
  • Classification and aggregation of news
    • Can be separate problems (i.e. classification-only game, or aggregation-only game)
    • Would use croudsourcing for ordering the information, not the creation of information
  • Image-based searching
    • People provide the information about image content rather than computer algorithms
    • Could be presented as a quiz or puzzle game
  • Real-time gameplay
  • Using people as game boards. thinking in terms of gameboard being alive, since we have many many players
  • Asynchronous gameplay
    • Person A’s game influences Person B’s game (either through AI adjustments or environmental factors or some other method)
  • Need to have incentives to bring people back (i.e. Farmville -> harvesting crops)
  • YouTube video labeler


Research:
  • Good tutorial - Desktop Defenders (Facebook game)
  • News crowdsourcing - Wikipedia, Topicfire.com, Digg.com
  • Flash - Push button game engine
  • Play Spacecube game on Facebook (go to Application Search -> Spacecubes)
    • Talk to Hoon Jong for a tutorial on how to play
  • Kirby in Candyland - easily scalable and highly interactive
  • 20 Questions game
  • Behavioral control and other social experiments
  • Look into Adobe Flex for our project website
  • Get in touch with Oscar about developing and publishing Facebook games


Project goals:
  • Use a social platform to tap into all sorts of intelligence
  • Have a minimum of 10,000 people playing by the end of the semester
  • Make a game that is useful to the real world
  • Use humans as part of the computation – get the human element
  • Gather information about users (in the form of a database that has already been created or some other form)


Action Items:
  • Take video throughout the semester of various stages of development so we don’t have to crunch it all in at the very end
    • Either borrow an ETC camera or buy an SD card and use Danielle’s video camera
  • Publish temporary game on Facebook early (by sometime next week) so we can get past the month-long approval period
  • Need to start playtesting as soon as possible!

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