Potential game ideas:
- Classification and aggregation of news
- Can be separate problems (i.e. classification-only game, or aggregation-only game)
- Would use croudsourcing for ordering the information, not the creation of information
- Image-based searching
- People provide the information about image content rather than computer algorithms
- Could be presented as a quiz or puzzle game
- Real-time gameplay
- Using people as game boards. thinking in terms of gameboard being alive, since we have many many players
- Asynchronous gameplay
- Person A’s game influences Person B’s game (either through AI adjustments or environmental factors or some other method)
- Need to have incentives to bring people back (i.e. Farmville -> harvesting crops)
- YouTube video labeler
Research:
- Good tutorial - Desktop Defenders (Facebook game)
- News crowdsourcing - Wikipedia, Topicfire.com, Digg.com
- Flash - Push button game engine
- Play Spacecube game on Facebook (go to Application Search -> Spacecubes)
- Talk to Hoon Jong for a tutorial on how to play
- Kirby in Candyland - easily scalable and highly interactive
- 20 Questions game
- Behavioral control and other social experiments
- Look into Adobe Flex for our project website
- Get in touch with Oscar about developing and publishing Facebook games
Project goals:
- Use a social platform to tap into all sorts of intelligence
- Have a minimum of 10,000 people playing by the end of the semester
- Make a game that is useful to the real world
- Use humans as part of the computation – get the human element
- Gather information about users (in the form of a database that has already been created or some other form)
Action Items:
- Take video throughout the semester of various stages of development so we don’t have to crunch it all in at the very end
- Either borrow an ETC camera or buy an SD card and use Danielle’s video camera
- Publish temporary game on Facebook early (by sometime next week) so we can get past the month-long approval period
- Need to start playtesting as soon as possible!
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